Daniël Kocken
Daniël Kocken
Gameplay Animator @ Ninja Theory
Alkmaar - Amsterdam, Netherlands

Summary

I am a 23 year old gameplay animator from the Netherlands. The last project I worked on was Horizon Forbidden West, where I worked on Living world and Cinematics.

Currently I am working at Ninja Theory where I help out on Hellblade 2

The work I do is a blend between motion capture and handkey animation done in Maya and Motionbuilder. I have also worked with the Unreal and Decima engines.

Skills

3D Animation3D ModelingCharacter Animationgame artanimation3Dgame animation

Software proficiency

Maya
Maya
MotionBuilder
MotionBuilder
Unreal Engine
Unreal Engine
After Effects
After Effects
Photoshop
Photoshop
Premiere
Premiere
Mixer
Mixer

Reel

Productions

    • Video Game
      Horizon Forbidden West
    • Year
      2022
    • Role
      Junior Animator
    • Company
      Guerrilla Games
    • Video Game
      Project Exhibited
    • Year
      2020
    • Role
      Art lead and Animator
    • Company
      Team thieves [Part of Breda University of applied sciences]

Experience

  • Gameplay Animator at Ninja Theory
    Cambridge, United Kingdom
    March 2022 - Present

    I work as a Gameplay Animation Contractor working on the new Hellblade 2

  • Junior Animator at Guerrilla Games
    Amsterdam, Netherlands
    October 2020 - January 2022

    I worked as a Junior Animator where I started on the Living world team but helped out on the Cinematics team at the end of the production of Horizon Forbidden West.

  • (Student) Art lead & Animator at Team Thieves
    Breda, Netherlands
    September 2019 - July 2020

    I worked for a full (school) year in a "industry simulation" where we functioned as an indie studio within the Breda university of applied sciences. The studio consisted of +/- 30 students and we had the possibility to use "in school outsourcing"